Resume


Technical Skills


Programming Languages
C++
C#
C
Rust
Python
Ruby
Java
HTML/CSS
Scheme
Platforms
Microsoft Windows
Linux
Apple macOS
Programs
Unreal Engine
Unity 3D
Git
Perforce

Education


University of Central Florida

Florida Interactive Entertainment Academy
December 2019

Master of Science in Interactive Entertainment

Programming Track

Indiana University Bloomington

December 2016

Bachelor of Science in Computer Science

Certificate in Game Studies

Cumulative GPA: 3.275/4.0

Dean's List, Fall 2013 & Fall 2016

Work Experience and Activities


Salty Hamster Games

Bloomington, IN
Programmer
August 2015 - May 2016

Worked with an 8-person team to create a game, Frankenship, in the Unity Engine using C#

Utilized agile development methodologies to work towards a completed project

Wrote code for the health system, camera movement, menu interactions, movable object spawning, and input management throughout the development of the game

Center for Research in Extreme Scale Technologies

Bloomington, IN
Research Intern
June 2014 - May 2015, August 2015 - April 2016

Streamlined existing software solutions for mobile testbed

Assisted in design of a mobile testbed for a high-performance computing platform

Developed the serial communications program in C to interact with the testbed

JPMorgan Chase & Co.

Chicago, IL
Summer Technology Analyst
June 2015 - August 2015

Performed code cleanup that increased the speed of an application and reduced the application's size by half

Learned to work with an offshore team to complete project requirements

Became familiar with agile software development in the context of a large team

Hoosier Games

Bloomington, IN
Programmer/Designer
January 2013 - May 2016

Worked with a lead project designer to achieve the vision of game prototypes

Collaborated with a team of designers and programmers in developing the game

Academic Project - Advanced Video Game Design and Production

Programmer
Fall 2014

Designed and prototyped a 2D platformer in three months

Wrote code for player movement, enemy collision, player health, and object interactions